I wrote recently about how the differing ways of implementing motion controls on the different console gaming platforms might cause headaches for cross platform development, in particular driving a wedge between the PS3 and 360, which up until now have largely received the same set of games across both platforms essentially bringing the total tap-able HD console market up to Wii sized proportions. At a time when the Wii was showing that HD wasn’t necessary to be successful in this generation of consoles the HD market needed to become a lot more, not less, cohesive. But according to recent reports, cross platform development between Xbox and PS3 in a post Natal world might not be so difficult after all. I guess it was obvious really as they both employ cameras at the centre of their tech but it’s not like Sony went to any lengths to make this clear at E3. Perhaps they just didn’t think that this camera based stuff was ever going to take off in any big way. Here’s an overview of their motion control. What isn’t mentioned there is that Sony’s solution is more Wii like in that you hold two controllers that have buttons and rumble/force feedback available. This was touched on at E3, however what wasn’t really looked at at all at E3 (“at” overkill!) is the fact that because it uses the PS3 eye camera they can do most of the body / face tracking and face / voice recognition stuff also. Here’s a super short article talking about it albeit pretty briefly. Another recent report of a Sony patent shows that they are looking at scanning in everyday objects to use them to control in game equivalents. Once you have scanned in the object (presumably form multiple angles) it can then track that object and use it to control in game actions, something that Microsoft says they can do also.
So although I am still pretty sure the Xbox tech is probably more capable (it has it’s own dedicated processor and depth sensor that the PS3 eye doesn’t have) it should at least mean that devs can bring a game from one HD platform to the other with it’s camera based features mostly intact. It might also mean that devs will concentrate on just those features shared between the two platforms, ignoring any platform specific features or capabilities leaving only first party titles to fully take advantage of everything that each platform is capable of.
One thing that remains to be fully detailed though is how much processor overhead all these features incur. Natal after all has it’s own processor so there’s nothing additional taxing the Xbox itself when implementing these features. In this sense they come for “free”. The PS3 on the other hand would need to use some of it’s internal processing power to handle things. But what hasn’t been made clear is whether or not Natal will actually come for “free”, as in will it be bundled in with every Xbox at no extra cost or is it something that will be an optional extra expense? Sony also haven’t said if they’re going to do anything to ensure the PS3 Eye gets into more hands or not but at least that’s a known quantity/expense and is already available, what isn’t known is how much the “wands” will cost? In fact almost nothing is known about these. They’re in the prototype stage, the ones at E3 don’t represent what the final ones will look like, cost hasn’t been discussed and there’s been no disclosure of things like the button layout, rumble, internal sensors etc. All we know is that it has buttons/triggers, rumble and some sort of internal sensor (most likely a gyro). Details are few and far between.
All in all I think Microsoft came out with a more focused, branded project and left Sony scrambling to sweep together all the different technologies that they have had available for sometime now but haven’t fully utilised or supported. It looks like they have most of the necessary tech lying around to come up with something roughly equivalent to Natal but are they able to bring it all together in time? After all Microsoft have shown an actual product and let people play actual games with it whereas Sony has only had tech demos and patents to show. Even though they’ve been doing camera based stuff since the PS2 days and even have a camera available for the PSP so far they haven’t given the PS3 Eye much lovin’ but it looks like a lot may suddenly be hinging off it!?
UPDATE: Sony’s balls light up different colours 🙂 and it’s apparently really really accurate. At the E3 conference they said it tracked “with sub millimetre precision”. They also reiterate that the controller has buttons. Well I hope it has a LOT of buttons because then you could use it for REAL games. In fact it would be cool if each wand had four buttons on the “face” and two triggers opposite them making it much like holding a dual shock in two parts. Anything less and I fear it will be doomed to mini game hell.
UPDATE: Urm, maybe like this?!
Ok, this is one of those crappy looking patent application drawings that always make things look a little retarded but this image is from an actual patent lodged by Sony?! Interestingly it includes Ultra Sonic?! Which I assume works with the PS3 Eyes built-in four-capsule microphone array for another level of tracking.